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X3 albion prelude boarding
X3 albion prelude boarding










x3 albion prelude boarding

Added/modified: zero/negative destruct timeout means infinite. Added/modified: more (higher) selections for bail hull and rate factors. Fixed: issue with waits in signal script causing premature termination. Fixed: infinite loop bug calculating wares where wares could be negative. Modified/fixed: additional big ship astronauts of pirate ships will now have a proper name. Added: French translation, thanks to Emerson d'Anite. Fixed: missing entry in JSON text in French and German language files. Modified/fixed: handling fighters of bailed carriers. The same formula is used twice, once for probability of bailing, and again for hull percent at which the pilot bails at. Where: "factor" is bail rate or bail hull factor in the menu "bravado" is fight skill + aggression + morale.

x3 albion prelude boarding

For those who are interested, the formula for calculating the probability of bailing and the hull percent at which the pilot bails:.French translation available, thanks to Emerson d'Anite. German translation available, thanks to ThalonMook.The pilot's bravado will be reported as a subtitle at the bottom of your HUD.

x3 albion prelude boarding

This is done by performing a standard freight scan.

  • If you have a Bioscanner and Freight scanner installed then you may scan ships for their pilot's bravado rating, which is related to their chance of bailing.
  • The option "Non-standard ship bailing", if enabled, could cause unintended side-effects, such as not being able to claim certain abandoned ships without using a third-party plugin.
  • Use the Community Configuration Menu to configure the plugin.
  • 200% means bail twice as often as other race ships, 0% disables bailing, etc.
  • There are also separate Xenon and Khaak modifier options, allowing you to set a percentage modification of bail rate/hull factors - i.e.
  • The bail rate and hull factors are configurable through the menu. A higher number indicates higher probability/hull percent. The amount of hull damage they must suffer before bailing is based on the bravado and the bail hull factor. The chance of bailing is based on the bravado and the bail rate factor. A pilot's bravado is based on a combination of their morale, aggression and fight skill.
  • Pilots may bail from their ships during combat when their hull is severely damaged.
  • Recommended: Salvage Commands and NPCs - automate salvaging and add NPC salvagers to add competition and help balance this plugin

    #X3 ALBION PRELUDE BOARDING SOFTWARE#

    Highly recommended: Salvage Claim Software by Cycrow - required for claiming big ships Required: JSON parser library v1.1 ( thread) Required: Community Configuration Menu by Cycrow NPC battles to cause pilots of small and large (if enabled) craft to bail. Yes, marines are treated as property.This plugin allows for NPC vs. You get a running audio commentary as the boarding progresses, and you can apparently monitor what each marine is doing via the property window. Boarding happens separately while you remain piloting the ship. It's another of level of gameplay I definitely haven't touched. Once you have a PHQ, you can reverse engineer some of these (and other unique reward) un-buyable ships from the example ship in your possession, and then build copies of them for your fleet. Same thing for the some of the ATF ships. Khaak, Xenon, and Pirate capitals cannot be bought, don't bail, but can be boarded.

    x3 albion prelude boarding

    For example, the Hyperion Vanguard is regarded as the best M6 by many (or at least a close second to the Springblossom), but can't be bought, doesn't bail, but can be boarded. Quite a few kinds of ships can only be obtained by boarding. You can lose marines during a boarding, too. Fighting is only trained by doing boardings. Only the last 3 can be trained in stations. These stats affect fighting once inside, hacking to gain control, chance of entry, and minimizing collateral damage to the ship. You can also make marines use boarding pods if your ship allows, which increases the chance of entry, and appears easier than spacewalking marines.Įach marine can be trained in 4 stats - fighting, hacking, mechanical, engineering. But first you have to take down the shields of the ship to be boarded and keep them down until the marines cut their way in. When you are correctly positioned so the target ship will run over your marines, you give them orders to board and they jump ship and latch on. You have to be flying a ship (personally, not remotely, I believe) that can carry marines. But like most things in X3, once you get the hang of it, it can become fairly easy. From what I've seen, it looks very tricky.












    X3 albion prelude boarding